(no subject)
alice lincoln
martin lincoln
madelyn (shaw) lincoln
aaron lincoln-beales
robert lincoln-beales
cooper lincoln-beales
hazel (lincoln) parena
danny parena
hannah lincoln
hope (lincoln) fonda
matt fonda
martin lincoln
madelyn (shaw) lincoln
aaron lincoln-beales
robert lincoln-beales
cooper lincoln-beales
hazel (lincoln) parena
danny parena
hannah lincoln
hope (lincoln) fonda
matt fonda
andres isle } equipment
daypack - ( 2 lb. ) - x1
cell phone - ( .5 lb ) - x1taser - ( 2 lb ) - x1
lockpick set - ( 1 lb ) - x1
multipurpose tool - ( .5 lb ) - x1
chemical light sticks - ( 1 lb ) - x5
penlight - ( .5 lb ) - x1
compass - ( 1 lb ) - x1
handcuffs - ( 1 lb ) - x1
zip ties- ( .5 lb ) - x25
nylon rope - ( 150 ft ) - x1
(no subject)
ᴘʀᴇᴛᴛʏ ᴍᴜᴄʜ ʜᴀʀʀʏ ʜᴏᴜᴅɪɴɪ | |||
![]() level five fast hero level five strength 12 (+ 1) dexterity 18 (+ 4) constitution 10 (+ 0) intelligence 17 (+ 3) wisdom 16 (+ 3) charisma 13 (+ 1) |
ᴠɪᴛᴀʟ sᴛᴀᴛs | |||
fort save + 1 ref save + 9 will save + 4 action points 24 initiative + 4 | hit points 35 (35) defense 20 / 22 vs melee base attack bonus + 3 melee + 4 ; ranged + 7 damage chain 1d6 |
sᴋɪʟʟs | |||
*balance + 11 *craft (mech) + 3 *disable device + 13 *drive + 8 *escape artist + 13 *hide + 13 *know (pop culture) + 3 *move silently + 13 *ride + 4 *sleight of hand + 14 *tumble + 11 | bluff + 1 concentration + 0 disguise + 1 forgery + 3 handle animal + 1 intimidate + 1 jump + 1 know (religion) + 7 listen + 5 search + 3 spot + 8 treat injury + 5 |
ᴛᴀʟᴇɴᴛs & ғᴇᴀᴛs | |||
evasion + if the fast hero is exposed to any effect that normally allows a character to attempt a reflex saving throw for half damage, the fast hero suffers no damage if she makes a successful saving throw. evasion can only be used when wearing light armor or no armor. opportunist + the fast hero can spend 1 action point to use this talent. once the point is spent, the hero can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. this attack counts as the fast hero’s attack of opportunity for that round. even a fast hero with the combat reflexes feat can’t use this talent more than once per round. uncanny dodge 1 + the fast hero retains her dexterity bonus to defense regardless of being caught flat-footed or struck by a hidden attacker. (the hero still loses her dexterity bonus to defense if the hero is immobilized.) | alertness + the character gets a + 2 bonus on all listen checks and spot checks. defensive martial arts + the character gains a + 1 dodge bonus to defense against melee attacks. dodge + during the character’s action, the character designates an opponent and receives a + 1 dodge bonus to defense against any subsequent attacks from that opponent. the character can select a new opponent on any action. elusive target + when fighting an opponent or multiple opponents in melee, other opponents attempting to target the character with ranged attacks take a - 4 penalty. this penalty is in addition to the normal - 4 penalty for firing into melee, making the penalty to target to character - 8. exotic weapon proficiency + choose one exotic melee weapon from. the character is proficient with that melee weapon in combat. (chain) lightning reflexes + 2 bonus on all reflex saving throws. nimble + 2 bonus on all escape artist checks and sleight of hand checks. nimble finger + 2 bonus on disable device checks and open lock checks. personal firearm proficiency + the character can fire any personal firearm without penalty. quick draw + the character can draw a weapon as a free action simple weapons proficiency + character makes attack rolls with simple weapons normally. stealthy + 2 bonus on all hide checks and move silently checks. weapon finesse + with the selected melee weapon, the character may use her dexterity modifier instead of her strength modifier on attack rolls. (chain) |
(no subject)
Character Age: 23, June 22
Physical Description:
Character's Species/Race:
Character History:
Physical Description:
Alice is average height and fairly thin for her size, with bright red hair and brown eyes. She has a tattoo of a bird holding keys on her side but that is her only distinguishing mark. She favors jeans and tees over anything and is not one to dress up. Ever.
Character's Species/Race:
Human
Character History:
Alice had a relatively unassuming childhood. She's the youngest of five, with three older sisters (Hazel, Hannah, and Hope) and one older brother (Aaron). She's younger than the youngest (Hope) by five years so she's not incredibly close with her siblings. Her parents both worked full time but they provided their children with every opportunity. Alice favored sports at first (gymnastics, soccer, swimming), but soon nestled into her studies when she was diagnosed with diabetes when she was ten. Dhe's got a fair grasp on handling it through an insulin pump and a solid diet. She's always got a sugary drink on hand just in case.
She excelled in math and sciences, even though there was an unfortunate incident when she accidentally set the science lab on fire during her sophomore year when she dropped a test tube full of hydro sulfuric acid on a Bunsen burner. Whoops. Aside from that unfortunate incident, science (and math, physics, and engineering) because her forte in school. She was part of the all female Women in Technology group in school, a club devoted to furthering girls in STEM, a field which almost single handedly got her a scholarship to Wentworth Institute of Technology.
During high school, she found an appreciation for magic, but she's never been adept at doing anything close to it so she settled on the illusion of magic. With her math and science background, she turned to creating the tricks and there isn't a pair of hand cuffs she can't get out of. Her first boyfriend used to tease that he was Harry Houdini and Alice would chime in with "I could be Bess" except Alice was really the brains of the operation and when he turned out to be a dick, she kicked him straight to the curb.